Panda Climb (2014)
Panda Climb was one of the first programming projects I've worked on end to end, from ideation to publishing. It was also the first time I collaborated with a graphic designer. Created in Android with the LibGDX engine, Panda Climb was the first game I've created during first year of University in 2014.
Started out as an inspiration from a childhood game on a flip phone, created with a touch of my obsessiveness over pandas.
My original thoughts for next steps:
Adding a quick onboarding for users to understand the interactions available
Fixing the UX for navigating the character as it was very clunky
Integrating online high scores for social components
Writing this description page three years later with a little more UX and product knowledge made me realize I was on the right track.
Currently PandaClimb has over 250 downloads on the Google Play Store and is due for a redesign (if I can even find the source code).
Check it out on the Google Play store.